package gamemodel;

public interface Playground {

	static final String TOP_LEFT = "top-left"; 
	static final String TOP_RIGHT = "top-right"; 
	static final String BOTTOM_LEFT = "bottom-left"; 
	static final String BOTTOM_RIGHT = "bottom-right"; 
	
	//used by lines (ie. field boundaries)
	static final float FIELD_MAX_X = 800 ; 
	static final float FIELD_MAX_Y = 400 ; 
	static final float FIELD_MIN_X = 0 ; 
	static final float FIELD_MIN_Y = 0 ;  
	
	static final float GOALPOST_MAX_X = 800; 
	static final float GOALPOST_MAX_Y = 270; 
	static final float GOALPOST_MIN_X = 0; 
	static final float GOALPOST_MIN_Y = 130; 
	
	static final float RESET_MIN_POSITION_X = FIELD_MIN_X + 75; 
	static final float RESET_MAX_POSITION_X = FIELD_MAX_X - 75; 
	static final float RESET_SPACING = 20;
	
}
